MCPE 0.8.0 build 2 Changelog
Here is the changelog for the first build of 0.8.0.
Additions
- Far rendering distance
- New colors and textures
- Brought most textures from pc (e.g. gravel)
- New grass color
- New sky color
- New water color in the distance
- New blocks
- Sideways logs
- Jungle, birch, spruce stairs
- Jungle slabs
- Pumpkins
- Potatoes
- Carrots
- Beetroots
- Beetroot Seeds
- Cobblestone wall
- Iron bars
- Tall grass, fern and dead bush
- Hay bale
- Coal block
- Carpet
- Rails and powered rails
- New items
- Pumpkin pie
- Beetroot soup
- Flint and steel, top snow and ice in creative
- Clock
- MinecartsRedstone dust (can’t be placed)
- New creative inventory with tabs
- Bone meal no longer fully grows crops
- New fire effect
- New bow rendering
- Animated items
- New AI
- Breeding
- Tempt animals by holding wheat (potato, carrot or beetroot for pigs)
Changes
- Dynamic PC-like lighting on entities
- Ambient light tinting
- Light direction depends on sunlight direction
- New rendering for items in hand
- Transparent hotbar
- When selecting an item in the inventory it replaces the one in the selected slot
- Showing craftable recipes first in the crafting screen
- Remade text formatting (e.g. in chat)
- Stencil shadows
- Added inertia to item in hand and “breathing” idle animation
- Rotating tiles to hide repeating tile patterns
- Water fades to non-transparent in the distance (iOS)
- New defaults and changed options
- Added far (256) and farthest (400) rendering distances
- Removed smooth lighting (now always on)
- Fancy is now default on
- Default rendering distance is now far
- Refactored most of the rendering to use indexed VBOs
- Separated far and near chunks in two queues for performance reasons
- Fog only on far chunks
- Transparency only on near chunks
- Alpha-test-only layers are hidden in far chunks
- Made the torch an opaque block
- Mipmaps (iOS only)
- 3D clouds with new tessellation algorithm
- New texture atlas and texture generator script
- Refactored OpenGL usage to avoid costly state leaks (e.g. animals aren’t alpha tested anymore)
Fixes
- MCPE-28 - Xperia Play Creative Scrolling, PTAB7200 Or Other Tablets Gamepad Small
- MCPE-61 - Water flows downward next to farmland (visual glitch)
- MCPE-347 - Weird textures: Moiré pattern on bricks
- MCPE-992 - Mobs can't move through deep water
- MCPE-1524 - Graphical glitch when looking down above clouds.
- MCPE-2804 - Fire does not ignite tnt
- MCPE-2937 - Chat crash
- MCPE-4140 - breeding
- MCPE-4736 - Spiders Have no abdomen
- MCPE-4887 - Skeletons missing lower part of body.
- MCPE-5411 - Falling in creative at world load