Version | Date of Addition | Additions Summary |
0.9.0 | July 10, 2014 | Additions:- New interact button
- Ignite button for creepers, shear button for sheep, milk button for cows and tame button to tame animals
- span style='color:gray'>PC future feature: 512-block view distance (certain supported devices only)
- Advanced World Options:
- Option to select the world's type
- Old
- 256x256
- Pre-0.9.0 terrain generation
- Superflat (Flat in-game on create world screen)
- All superflat worlds are infinite and by default generates with the Classic Superflat and can only be changed by editing the options.txt file.[2]
- Infinite
- Not recommended for low-supported devices (iOS 5.x and below).
- Reliable playing size is approximately 40,000x40,000 (+20,000 to -20,000)
- After +-20,000, the world renders incorrectly and gradually starts to become unplayable.[3] The "jitteriness" gradually increases when the distance from the center is increased, as well as frequency of crashes
- Eventually, the world becomes unplayable, and natural phenomena such as the "Stripe Lands" and Far Lands occur.
- The outer limits of the world appear to be different for some players - a grid-like formation[4], black visual stripes (the "Stripe Lands") [5] and even the Far Lands (at the same location as in PC) have been observed.[6]
- Mobs:
- World Generation:
- Port of Minecraft PC world generation as of PC version 1.8, allowing for new generated structures and biomes
- This only applies to 'infinite' type worlds.
- Generated structures:
- Biomes:
- All biomes as of PC version 1.7.2. Those that exceed the 128-block height limit are shrunk to fit in it.
- Jungles
- Mesa
- Plains
- Roofed Forests
- Savannas
- Taiga
- Extreme Hills
- Mushroom Islands
- Flower Forest
- Mega Taiga
- Mega Spruce Taiga
- Swampland
- Desert
- Forests
- Frozen
- Deep ocean
- Blocks & Items:
- Game Mechanics:
- Particles:
- Inventory/GUI:
- Creative Inventory Additions (including all blocks and items from above):
Tweaks: - Generated structures:
- Blocks & Items:
- Beds no longer restore health in normal difficulty
- Snow (cover) is now craftable
- Correct name for stairs, slabs and spawn eggs.
- Gravel no longer falls from spawn
- All carpets can be obtained in Survival
- New insta ticking of water and lava.
- Smooth lighting added for:
- Smooth lighting removed for:
- Improved performance of TNT.
- Prettier clouds.
- New culling of clouds.
- The fog is darker underground.
- Mobs:
- "New" mob spawning algorithm
- Lighter color when the mobs are hurt
- Passive mobs now spawn in little groups
- Zombies
- Zombie AI and mechanics changed, made much more horde-like.
- When damaged, zombies have a low chance to spawn more zombies.
- Spiders
- Now spawn from leaves, creating a higher amount of spiders in tree-rich biomes at night
- Animation is now twice as fast
- Improved AI
- Creepers
- Now walk faster
- Improved AI
- No longer float two pixels off the ground
- Textures:
- Separate textures for the top of Birch, Spruce, and Jungle Wood
- Jungle leaves will be permanently opaque
- New leaves rendering
- Biome-tinted blocks
- Inventory/GUI:
- A brand new organised layout for the crafting screen
- Only shows craftable recipes
- New layout for the survival inventory
- Each device now has it's own limit for view distance
- Option to limit the world's size (supported low-end devices only)
- Other:
- The options.txt file now reads the render distance as raw blocks [10]
- Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
- New Leveldb based saving format.
- New entity handling.
- Remade network code (mostly the same packages but new system).
- Tile entities are saved differently.
- New culling algorithm.
- Removed the Camera entity
- Updated light generation
- No more client side messages when a player joins
Bug Fixes: - Mipmapping makes fire look like a big orange blob[11]
- Minecart in multiplayer problems[12]
- Glitched name and description for baked potatoes
- Crafting signs only giving one unit
Notable bugs: - Killing a medium-sized slime freezes/crashes the game. (iOS)
- Silverfish have a red and orange texture box around the middle of them. (iOS)
- Chunks not loading sometimes and when you walk/fly over them you get stuck for ~5 seconds.
- No sound on certain devices. (iOS)
- Intense Lag in infinite worlds on some devices.
- Maximum render distance makes the game stay out of memory. (iOS)
- Monster Spawners will not save the entity they are set to spawn, if the entity was set up with a spawn egg. Re-adding the entity to the Monster spawner upon reloading the game, causes the game to crash. (iOS)
- Creepers explode almost immediately after activating.
- Endermen are attracted to water.
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0.9.1 | July 11, 2014 (Android and Amazon) | Bug Fixes - Fixed a huge memory leak affecting all devices
- Saving chunks correctly when only block brightness changes
- Fixed a crash when tapping empty slots in the crafting grid
- Fixed monster eggs not spawning mobs when difficulty is set to Peaceful
- Entities on fire don’t crash the game anymore
- Fixed a potential game lock-up when quitting a world
- Single core devices will now show the loading screen too
- Reduced RAM consumption by some ~10 mb
- Fixed a potential crash with Mob Spawners
- Fixed a random crash in the movement code
- Mob spawners save the mob type they have been configured to spawn
- Fixed a crash on application shutdown
- Fixed X-Ray glitch
Bugs - Some terrain is rainbow colored
- Duplication of items
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0.9.2 | July 15, 2014 (Android and iOS) | All fixes and tweaks for 0.9.1 on iOS are on this version due to 0.9.1 not being released on the App Store. Tweaks: - Increased the health of all mobs to PC values
- The game spawns way less mobs, and despawns older hostile mobs
- Added villager sounds to iOS.
- Mycelium spreads correctly
- Updated Mojang Logo
- Creepers now have a correct explosion range
- Spiders no longer draw a line of sight through solid blocks
- Makes Strongholds a little more common
- Reduced lag and RAM consumption
- Older Devices get a warning when trying to create an infinite world
- Monster Spawners now works better and have less lag
- Changed app logo back to 0.7.6 design (without the big white overlay) (only observed on iOS)
Bug Fixes: - Fixed generating chunks when a stronghold has been found
- Fixed rainbow grass
- Fixed Creepers' detonation time
- Bugs in mobs and textures
- Fixed block-break circle size (iOS)
- Crashes in chunks rendering
Bugs: - Peaceful mode is bugged (Monsters will still spawn and can be also spawned without disappearing).
- Zombie Pigmen will drop Potatoes and Carrots, just like Zombies.
- Creepers make an increased Fuse sound as an idle sound.
- The front of Doors will turn invisible if a block is placed behind it.
- Double Chests may turn Invisible when joining back a world with Chests.
- A Tamed Wolf will lose their aggressiveness toward Endermen when the Enderman teleports.
- When you die, there is a chance you will spawn above y=40000.
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0.9.3 | July 16, 2014 (Android) | Tweaks: - View distance is no longer limited to 3 on Android
- The game will attempt to recover corrupt worlds
- Smooth lighting on wool
- Improved multiplayer performance
- The game is running faster and free of crashes
- Improved rendering of fog and chunks
Bug Fixes: - Mobs no longer spawn when on peaceful
- Fixed freezing when joining multiplayer worlds
- Fixed occasional freezing when respawning
- Fixed respawning with an invalid height
- Fix bug with Creeper sounds
- Proper client despawning of entities
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0.9.5 | July 24, 2014 (Android)
July 26, 2014 (Amazon)
July 27, 2014 (iOS)
July 27, 2014 (Android Reupload) | All fixes and tweaks for 0.9.2, 0.9.3 and 0.9.4 on Amazon are on this version due to these versions not being released on the Amazon store. Additions: - Biomes:
- Bryce Mesa
- Frozen Ocean
- Extreme Hills +
- Jungle M
Tweaks: - Moss Stone can be crafted from a Cobblestone + a Vine
- Diorite, Andesite and Granite can craft Stone Bricks
- Players that have been placed at extreme heights by the respawn bugs are now placed back at y=130
- (Android) Reduced battery usage by canceling rendering when in the background
- Players no longer get stuck in the “Locating Server” screen when the server is full
- Animals no longer despawn.
- Improved Performance
- Increased FPS in older devices
Bug Fixes - Fixed many problems caused by locking the device, such as freezing, crashing, world corruption and more (Android)
- Fixed a graphical corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game (Android)
- Fixed chunks not loading in multiplayer when the client device is slower than the server
- Fixed a crash when loading flat worlds after updating from 0.9.0/2
- Fixed a possible server crash when a player disconnects from a multiplayer world
- Fixed a possible crash or corruption when playing in multiplayer as a client
- Fixed fountains’ water in strongholds
- Fixed missing textures (Amazon Fire TV)
Bugs - View distance of 512 blocks crashes the game
- On iOS, when an alert pops up or when Siri/Voice commands, multitasking or the notification/control center is opened, the game freezes until the game is exited and reopened.
- Render Distance limited on some iDevices
- A lot of ilumination bugs.
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