Version Date of Addition Additions Summary
0.8.0 December 12, 2013  Additions:
  • Blocks:
  • Crops:
  • Items:
  • Foods:
  • Changes

    • General:
      • Mining speed in Creative mode increases at/near mining distance limit (8 blocks per second)
    • Blocks/Items:
      • Bone Meal
        • Nerfed like in the PC edition
        • Can grow Ferns and Tall Grass in survival and creative
        • Version exclusive: Now grows sugar cane to maximum height
        • Pumpkin and melon stems only grow by one when bone meal is used
        • Flowers now spawn other flowers when bone meal is used
      • Fire and lava now ignite TNT.
      • In creative mode, players stop burning as soon as they exit fire/lava
      • Redstone Ore now drops Redstone when mined
      • Sideways pointing wood blocks
      • New bow rendering & animated items
      • Version exclusive: New visual effect for burning mobs
      • Remade painting rendering
      • Eating particles are shown to look like the food being eaten rather than random pixels from the food.
      • Thrown eggs now spawn baby chickens
      • Wooden tools can now be used as fuel.
      • Lava buckets can now be placed in furnace to smelt items (100 items)
      • Improved Signs and Chests synchronization lag in multiplayer
      • Sand and Gravel now spawn resources when falling on torches, etc.
      • The textures of some blocks are randomly rotated, for a more natural effect
      • Flowers
        • Position is now randomized
    • Graphics:
      • 3D Clouds with new tessellation algorithm
      • Held items are now rendered in 3D, and bob up and down slightly when idle and sway to the side when turning.
      • Lighter colored WaterSky, and Grass
        • Water fades to non-transparent in the distance (iOS only)
      • Mipmaps (iOS only)
      • Refactored most of the rendering to use indexed VBOs
        • Remade arrow model
        • Inventory is now rendered using cached VBOs
        • New sky rendering using a triangle fan
      • Separated far and near chunks in two queues for performance reasons
        • Fog only on far chunks
        • Transparency only on near chunks
        • Alpha-test-only layers are hidden in far chunks
      • Lighting:
        • Stencil Shadows
        • Dynamic PC-like lighting on entities
        • Ambient light tinting on entities
        • Version exclusive: Light direction depends on sunlight direction on entities - affects shadows
    • Inventory/GUI:
      • Creative Inventory Additions:
      • New Creative Inventory, with four item categories
      • Hotbar now saves on Creative worlds
      • Items being moved to/from a chest is now correctly rendered.
      • Transparent hotbar
      • Tapping the [...] now closes the inventory while open
      • Craftable recipes are shown first in the crafting screen
      • If there is 99+ of an item in the inventory, it now shows the actual quantity in crafting table, rather than 99+
      • When selecting an item in the inventory it replaces the one in the selected slot
      • Changed the flow of Inventory for the Armor/Crafting screens so that the back button goes back to Inventory
      • Moved Grey Wool in the right inventory slot
      • Ice is not transparent anymore in the hotbar
      • Items that are not supposed to be in the game no longer have a red background in the hotbar/inventory
    • Mobs:
      • Breeding
      • Improved Mob AI System (Mobs swim over deep water, and hostile mobs are now more intelligent)
      • Baby animals follow the adult animal of their species
      • Animals follow the player when holding wheat (cows and sheep), seeds (chickens) or Potatoes/Beetroot/Carrots (pigs)
      • Sheep have the color overlay of its wool around its face and when sheared (iOS only).
      • Increased speed for spiders
    • New defaults and changed options:
      • Added far (256) and farthest (400) rendering distances
      • Removed smooth lighting (now always on)
      • Fancy is now default on
      • Default rendering distance is now far
    • Textures:
      • Brought all textures from PC
      • New texture atlas and texture generator script

    Other:

    • New app logo

    Fixes

    Bugs

    • There is no animation for picking up items
    • When putting a stack of items to/from a chest, one of the items briefly appears to stay in the slot.
    • When holding two stacks with different quantities, one being 64, the other appears as a duplicate of the aforementioned stack.
    • The circle that appears when destroying blocks unnexpectedly disappears, only reappearing when the game is force closed.
    • Igniting a certain amount of TNT in creative occasionally drops recources for blocks that otherwise wouldn't.
    • In the inventory, clocks always appears as noon and compasses always points down.
    • Beds have white texture underneath.
    • Baked Potatoes have incorrect description.
    • Chickens do not follow the player if holding melon seeds.
    • No realm support for iOS
    • Nether quartz double slabs are the old texture of nether quartz blocks
 0.8.1December 19, 2013

Changes

  • Charcoal texture changed to 1.6 texture

Fixes

  • MCPE-4495 Liquids not showing up to other players over LAN
  • MCPE-6187 Baked Potatoes missing name and description
  • Realms
  • Forceclosed duplication glitch

Bugs

  • Infinite Bone Meal
  • No pickup animation
  • Minecarts sometimes spin out of control
  • Baked Potatoes have incorrect name
  • Signs burn on contact with fire (iOS)
  • Game Crashes when placing signs
 0.8.2April 2, 2014 (Amazon Fire TV)
  • First release for the Amazon Fire TV
  • Added controller support Amazon's Fire TV controller
  • Added interface for controller features
  • Has a reduced amount of options