Version Date of Addition Additions Summary
0.9.0 July 10, 2014  Additions:

Tweaks:

  • Generated structures:
    • Cold-en oak trees will not generate in maps with the new terrain.
    • Oak trees now generate with different heights and structures
    • Spruce trees now generate with different heights and structures
  • Blocks & Items:
    • Beds no longer restore health in normal difficulty
    • Snow (cover) is now craftable
    • Correct name for stairs, slabs and spawn eggs.
    • Gravel no longer falls from spawn
    • All carpets can be obtained in Survival
    • New insta ticking of water and lava.
    • Smooth lighting added for:
    • Smooth lighting removed for:
    • Improved performance of TNT.
    • Prettier clouds.
    • New culling of clouds.
    • The fog is darker underground.
  • Mobs:
    • "New" mob spawning algorithm
    • Lighter color when the mobs are hurt
    • Passive mobs now spawn in little groups
    • Zombies
      • Zombie AI and mechanics changed, made much more horde-like.
      • When damaged, zombies have a low chance to spawn more zombies.
    • Spiders
      • Now spawn from leaves, creating a higher amount of spiders in tree-rich biomes at night
      • Animation is now twice as fast
      • Improved AI
    • Creepers
      • Now walk faster
      • Improved AI
      • No longer float two pixels off the ground
  • Textures:
    • Separate textures for the top of Birch, Spruce, and Jungle Wood
    • Jungle leaves will be permanently opaque
    • New leaves rendering
    • Biome-tinted blocks
  • Inventory/GUI:
    • A brand new organised layout for the crafting screen
      • Only shows craftable recipes
    • New layout for the survival inventory
    • Each device now has it's own limit for view distance
    • Option to limit the world's size (supported low-end devices only)
  • Other:
    • The options.txt file now reads the render distance as raw blocks [10]
    • Support for immersive mode (hides the on-screen navigation bar) for devices running Android 4.4
    • New Leveldb based saving format.
    • New entity handling.
    • Remade network code (mostly the same packages but new system).
    • Tile entities are saved differently.
    • New culling algorithm.
    • Removed the Camera entity
    • Updated light generation
    • No more client side messages when a player joins

Bug Fixes:

  • Mipmapping makes fire look like a big orange blob[11]
  • Minecart in multiplayer problems[12]
  • Glitched name and description for baked potatoes
  • Crafting signs only giving one unit

Notable bugs:

  • Killing a medium-sized slime freezes/crashes the game. (iOS)
  • Silverfish have a red and orange texture box around the middle of them. (iOS)
  • Chunks not loading sometimes and when you walk/fly over them you get stuck for ~5 seconds.
  • No sound on certain devices. (iOS)
  • Intense Lag in infinite worlds on some devices.
  • Maximum render distance makes the game stay out of memory. (iOS)
  • Monster Spawners will not save the entity they are set to spawn, if the entity was set up with a spawn egg. Re-adding the entity to the Monster spawner upon reloading the game, causes the game to crash. (iOS)
  • Creepers explode almost immediately after activating.
  • Endermen are attracted to water.
 0.9.1 July 11, 2014 (Android and Amazon)

Bug Fixes

  • Fixed a huge memory leak affecting all devices
  • Saving chunks correctly when only block brightness changes
  • Fixed a crash when tapping empty slots in the crafting grid
  • Fixed monster eggs not spawning mobs when difficulty is set to Peaceful
  • Entities on fire don’t crash the game anymore
  • Fixed a potential game lock-up when quitting a world
  • Single core devices will now show the loading screen too
  • Reduced RAM consumption by some ~10 mb
  • Fixed a potential crash with Mob Spawners
  • Fixed a random crash in the movement code
  • Mob spawners save the mob type they have been configured to spawn
  • Fixed a crash on application shutdown
  • Fixed X-Ray glitch

Bugs

  • Some terrain is rainbow colored
  • Duplication of items
 
 0.9.2July 15, 2014 (Android and iOS) 

All fixes and tweaks for 0.9.1 on iOS are on this version due to 0.9.1 not being released on the App Store.

Tweaks:

  • Increased the health of all mobs to PC values
  • The game spawns way less mobs, and despawns older hostile mobs
  • Added villager sounds to iOS.
  • Mycelium spreads correctly
  • Updated Mojang Logo
  • Creepers now have a correct explosion range
  • Spiders no longer draw a line of sight through solid blocks
  • Makes Strongholds a little more common
  • Reduced lag and RAM consumption
  • Older Devices get a warning when trying to create an infinite world
  • Monster Spawners now works better and have less lag
  • Changed app logo back to 0.7.6 design (without the big white overlay) (only observed on iOS)

Bug Fixes:

  • Fixed generating chunks when a stronghold has been found
  • Fixed rainbow grass
  • Fixed Creepers' detonation time
  • Bugs in mobs and textures
  • Fixed block-break circle size (iOS)
  • Crashes in chunks rendering

Bugs:

  • Peaceful mode is bugged (Monsters will still spawn and can be also spawned without disappearing).
  • Zombie Pigmen will drop Potatoes and Carrots, just like Zombies.
  • Creepers make an increased Fuse sound as an idle sound.
  • The front of Doors will turn invisible if a block is placed behind it.
  • Double Chests may turn Invisible when joining back a world with Chests.
  • A Tamed Wolf will lose their aggressiveness toward Endermen when the Enderman teleports.
  • When you die, there is a chance you will spawn above y=40000.
 
 0.9.3July 16, 2014 (Android) 

Tweaks:

  • View distance is no longer limited to 3 on Android
  • The game will attempt to recover corrupt worlds
  • Smooth lighting on wool
  • Improved multiplayer performance
  • The game is running faster and free of crashes
  • Improved rendering of fog and chunks

Bug Fixes:

  • Mobs no longer spawn when on peaceful
  • Fixed freezing when joining multiplayer worlds
  • Fixed occasional freezing when respawning
  • Fixed respawning with an invalid height
  • Fix bug with Creeper sounds
  • Proper client despawning of entities
 
 0.9.5July 24, 2014
(Android)

July 26, 2014 (Amazon)

July 27, 2014 (iOS) 

July 27, 2014
(Android Reupload)

All fixes and tweaks for 0.9.2, 0.9.3 and 0.9.4 on Amazon are on this version due to these versions not being released on the Amazon store.

Additions:

  • Biomes:
    • Bryce Mesa
    • Frozen Ocean
    • Extreme Hills +
    • Jungle M

Tweaks:

  • Moss Stone can be crafted from a Cobblestone + a Vine
  • DioriteAndesite and Granite can craft Stone Bricks
  • Players that have been placed at extreme heights by the respawn bugs are now placed back at y=130
  • (Android) Reduced battery usage by canceling rendering when in the background
  • Players no longer get stuck in the “Locating Server” screen when the server is full
  • Animals no longer despawn.
  • Improved Performance
  • Increased FPS in older devices

Bug Fixes

  • Fixed many problems caused by locking the device, such as freezing, crashing, world corruption and more (Android)
  • Fixed a graphical corruption issue (missing chunks, corrupted chunks and animals) that happened when switching away from the game (Android)
  • Fixed chunks not loading in multiplayer when the client device is slower than the server
  • Fixed a crash when loading flat worlds after updating from 0.9.0/2
  • Fixed a possible server crash when a player disconnects from a multiplayer world
  • Fixed a possible crash or corruption when playing in multiplayer as a client
  • Fixed fountains’ water in strongholds
  • Fixed missing textures (Amazon Fire TV)

Bugs

  • View distance of 512 blocks crashes the game
  • On iOS, when an alert pops up or when Siri/Voice commands, multitasking or the notification/control center is opened, the game freezes until the game is exited and reopened.
  • Render Distance limited on some iDevices
  • A lot of ilumination bugs.
 
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